Computing for Games BSc

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Computing for Games BSc

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    Key Information

    • Study Level:

      Bachelor

    • Duration:

      3 Years

    • Study Mode:

      Full Time

    • Tuition Fees EU/EEA:

      £ 9,250 Per Year

      These fees apply to students from the EU/EEA

    • Tuition Fees International :

      £ 15,000

      These fees apply to students from outside the EU/EEA

    institution

    Course Summary

    Falmouth University’s BSc degree in Computing for Games will prepare you to take your place in one of the UK’s fastest growing industries – video game development. In addition to learning about various aspects of video game production and coding you’ll learn how to research computer science issues and convey the results to a wide range of audiences.

    You’ll learn to code in several different programming languages, including C++ and Python. You’ll gain experience with many industry standard game engines with a particular focus on the Unreal and Unity engines. You’ll explore designing user interfaces, using artificial intelligence and developing graphics and networking applications.

    One of the core aspects of this course is learning to operate in a collaborative, interdisciplinary group. You’ll work with students whose foci range from character design, animation, story writing and sound design, and become a modern game development team using standard software tools and procedures.

    If you are changing direction after starting in another career area, you will possess valuable work experience and professional awareness. Many employers actively seek candidates with these benefits. Our network of contacts, a dedicated employability service and a reputation in the legal profession mean we also have an outstanding track-record of finding students legal employment.Many employers favour GDL students in an increasingly competitive legal job market. Through studying another degree subject, you will have gained many transferable skills. By taking the conversion route into law, you are showing motivation and determination by choosing law at a later stage than some others. This looks good to employers.

    If you are changing direction after starting in another career area, you will possess valuable work experience and professional awareness. Many employers actively seek candidates with these benefits. Our network of contacts, a dedicated employability service and a reputation in the legal profession mean we also have an outstanding track-record of finding students legal employment.Many employers favour GDL students in an increasingly competitive legal job market. Through studying another degree subject, you will have gained many transferable skills. By taking the conversion route into law, you are showing motivation and determination by choosing law at a later stage than some others. This looks good to employers.

    Course Outline

    This degree program is typically delivered over 3 years at full time.

    Year 1 Modules Include:

    • Creative computing: Codecraft
    • Creative computing: Tinkering
    • Game development practice
    • Game engineering & architecture
    • Principles of computing

    In year one you’ll learn modern programming techniques as well as how to develop software collaboratively. You’ll gain multidisciplinary project experience as well.

    Year 2 Modules Include:

    • Artificial Intelligence
    • Distributed systems
    • Game development
    • Graphics and simulation
    • Interfaces and interaction

    In your second year you’ll begin to specialise in one or more areas of modern game development. You’ll as begin building your game design portfolio using industry standard tools.

    Year 3 Modules Include:

    • Legacy game systems
    • Algorithms & optimisation
    • Research practice
    • Research dissertation
    • Game development

    In your final year, you’ll work with a team to deliver a substantial game. You’ll also delve deep into your chose specialty, and deliver a final year project which applies the latest advancements within that specialty in the context of a working game.

    Learning & Teaching

    Falmouth University’s BSc in Computing for Games is equally focused on academic achievement, theoretical learning and the development of practical skills. Not only will you learn to work in industry standard multidisciplinary teams to deliver actual games, you’ll attend specific skills workshops, explore problems within the industry and devise software solutions which overcome them in novel ways. You will also be encouraged to work on portfolio projects to improve your employability.

    Career Possiblities

    This degree is designed to prepare graduates to accept a wide range of roles in both the games development and computer science fields. Many students do not go into the games development industry at all, instead taking their highly transferrable skills into roles involving more commercial or industrial software applications. Recent graduates have also take roles at gaming related organisations like Media Molecule, TT Games, Spider Eye and Hello Games.

    Entry Credit

    Successful completion will result in a 3 year BA degree.

    Applicants must typically have earned 104 UCAS Tariff points, but other qualifications are also accepted. The full list of accepted qualifications can be found here.

    All classes are taught in English, and international students will be required to show proficiency in English by scoring well on an approved test. An excellent IELTS score of 6.0 overall with no segment less than 5.5 would qualify, for example.

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