Computer Games Programming BSc

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Computer Games Programming BSc

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    Key Information

    • Study Level:

      Bachelor

    • Duration:

      3 Years

    • Study Mode:

      Full Time/Part Time

    • Tuition Fees EU/EEA:

      £ 9,250 Per Year

      These fees apply to students from the EU/EEA

    • Tuition Fees International :

      £ 13,330

      These fees apply to students from outside the EU/EEA

    institution

    Course Summary

    The University of Suffolk’s BSc in Computer Games Programming is delivered in highly advanced (and recently refurbished) computer laboratories featuring the latest equipment. You’ll be taught by experienced industry professionals and researchers, and will learn to apply your new found skills through internships, placements and working to real world briefs.  

    You’ll learn game design, as well as advanced programming subjects ranging from networking to practical applications of artificial intelligence. Better still, you’ll learn to apply thrse to the games and other projects you’ll be working on.    

    This degree program is delivered in a multidisciplinary manner, and you’ll learn alongside BA Games Design students in many of your modules. This partnership may continue after graduation, as all of UOS’ Games Programming students are offered the opportunity to form fully independent games studio start-ups in association with the Eastern Enterprise Hub and with the university’s full support.

    If you are changing direction after starting in another career area, you will possess valuable work experience and professional awareness. Many employers actively seek candidates with these benefits. Our network of contacts, a dedicated employability service and a reputation in the legal profession mean we also have an outstanding track-record of finding students legal employment.Many employers favour GDL students in an increasingly competitive legal job market. Through studying another degree subject, you will have gained many transferable skills. By taking the conversion route into law, you are showing motivation and determination by choosing law at a later stage than some others. This looks good to employers.

    If you are changing direction after starting in another career area, you will possess valuable work experience and professional awareness. Many employers actively seek candidates with these benefits. Our network of contacts, a dedicated employability service and a reputation in the legal profession mean we also have an outstanding track-record of finding students legal employment.Many employers favour GDL students in an increasingly competitive legal job market. Through studying another degree subject, you will have gained many transferable skills. By taking the conversion route into law, you are showing motivation and determination by choosing law at a later stage than some others. This looks good to employers.

    Course Outline

    This program is typically delivered over three years at full time.

    In addition to the mandatory and requisite modules of the program, you will be able to specialise your education by selecting optional modules throughout your studies.

     Year 1 Modules Include:

    • Algorithms and Data Structures
    • Group Project
    • Introduction to Programming
    • Mathematics for Software Development
    • Software Engineering and Design

    Year 2 Modules Include:

    • Algorithms and Data Structures
    • Artificial Intelligence for Games
    • Emerging Technologies
    • Game Engine Development
    • Graphics for Games
    • Group Project
    • Introduction to Programming
    • Managing Games Production
    • Mathematics for Software Development
    • Networking
    • Software Engineering and Design

    Year 3 Modules Include:

    • Final Project
    • Game Project
    • Portfolio
    • Design Masterclass

    Your ‘Game Project’ will be delivered as a group with other students of your cohort. You’ll have an entire academic year to develop a game project for your portfolio.

    Your ‘Final Project’ will be delivered individually. This will be the capstone of your degree, and the subject will have to be negotiated with academic staff. It should apply what you’ve learned to your chosen specialty and career pathway.

    Learning & Teaching

    The curriculum of the University of Suffolk’s courses takes advantage of the school’s smaller size to make best use of flexible, creative learning. Traditional models (lectures, seminars, etc.) will be used side by side with Technology Enhanced Learning (TEL) and fully integrated employability content.

    In addition to working on client projects and live briefs in order to impart real world skills pertaining to your chosen specialty, you’ll be taught widely applicable (and highly transferrable) skills.

    Career Possiblities

    UOS’s degree programs are all designed to make you a highly employable graduate. The curriculum is constantly updated to ensure that you are learning the best practices of a wide range of organisations, and that you are familiar with the latest industry standard hardware and software tools. Recent graduates have become shader or graphics developers, gameplay programmers, AI specialists and game design project managers, either in private industry or within their own start-ups.

    Entry Credit

    Successful completion will result in a full BSc degree.

    Students must typically have been awarded 112 UCAS Tariff Points to apply. The full list of accepted qualifications can be found here.

    All classes are taught in English, and international students will be required to show proficiency in English by scoring well on an approved test. An IELTS score of 6.0 overall with no section scoring less than 5.5 would qualify, for example.

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